skull of the ancient civilization
Desc: a half eaten skull with a long lost look of dread in its eyes
mp cost: 115
hp steal: 110
Effect to enemies: Cursed for 5 seconds
Effect to self: Slowed for 2 second, Weakened for 3 seconds
Effect to group: Healing for 4 seconds
Effect to group: damaging for 2 seconds
Fame bonus: 4%
Drop location: TBD
what makes this unique: it gives decent healing at a decent mana cost, and gives a powerful debuf of curse to everything in that area, but at the cost of your own life force (hp, slowed, and weak)
did i miss anything?
Drop rate, and uhm... I don't know what TBD stands for.
And does this fill a niche or playstyle.
@Pringle TBD is to be determined, idk where it would drop from yet, as for playstyle it would be more for groups where you can only get in a little damage at a time, say avatar blobs for instance, when everyone rushes in you want to do as much damage as possible in the opening you have, so curse helps with that, or lab bosses, and ill figure out drop rate after i find out where it drops from
Also if I wanted to get nit picky, the white is usually a hole. Not a part of the skull! (Seeing how it sticks out). c;
Other than that, you pretty much got everything..
except the 8x8 sprite. c;
@Pringle how do i get 8x8
Here you go. c;
interesting. Maybe an asylum drop? one of those zombie guys?
@Driifty I kinda want the gray to have a harder contrast with the white than it has right now. Seems quite balanced. Also I don't think the white should drop from anything thats not a boss in Asylum, Bloodbath and the Cloak is enough.
@Dkjsahfhds so should i darken gray or brighten white
@Driifty Darken it just a little tiny bit
Also change title to "ancient".
@Dkjsahfhds better? and i fixed my dumb spelling mistake
@Driifty I like it, but keep the other one because I think theres one that looks kinda like the darker version. Also shading under the nose part is strange.
maybe drops from great temple snake or shatters or tomb
I agree with Pyrogue. Lichens must have more importance
ok this might be a good idea drop from new dungeon @Food is making if he makes a unique enemy for it that could work dashingly if not i would either say lich or stone mage from shatters
now i spotted some bad choices in this x.x
the description if it comes from ancient civilization its either a fossilized skull or its decayed so being eaten makes -1 sense the sick for 5 seconds is a bad idea because you would then only be able to effectively use the skull once every 5 seconds... which is bad x.x and dear god the -4 vit plz make it go away ;-;
@ergona2.0 there is a reason the sick lasts for 5 seconds, because that's how long the curse lasts for, the skull was bitten by a creature that lived among the ancients, and it needed some kind of stat debuff and vit fit the theme the most
@Driifty honestly though the 5 seconds sick is going to make nobody want to use this skull
and the - vit is really bad because necro has cancerous vit as it is
where as the description needs to be changed soit makes more sense if it was bitten by a creature from the ancient civilization
So I just realized I'm retarded and sick would stop healing from skull, changing it to weak and replacing -vit with -40 base hp
Not really liking the -40 base hp but i wouldn't mind seeing how it plays. Gl =)
@Not-A-Ninja might lower that to like 30
@Driifty Maybe instead of -40 HP, -20 HP and -2 DEF?
Ooo maybe drop it from gray satellites (those things that allahu Akbar you)
@Driifty ... rip in piece hopes and dreams