Experimental Trash



  • <Object type="0xc29" id="Digger">
    <Class>Equipment</Class>
    <Item/>
    <Texture>
    <File>lofiObj3</File>
    <Index>0x1af</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description> Insert Description.</Description>
    <RateOfFire>0.25</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
    <ObjectId>Directed Explosion</ObjectId>
    <Speed>75</Speed>
    <MinDamage>120</MinDamage>
    <MaxDamage>190</MaxDamage>
    <LifetimeMS>600</LifetimeMS>
    <Amplitude>1</Amplitude>
    <Frequency>2.24</Frequency>
    <Size>30</Size>
    <MultiHit/>
    <PassesCover/>
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>7</ArcGap>
    <ActivateOnEquip stat="28" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <FameBonus>4</FameBonus>
    <feedPower>900</feedPower>
    <Soulbound/>
    <DisplayId>Blaster Dagger</DisplayId>
    </Object>

    These are the comparisons.
    Somebody make a sprite and shit for this?
    This is just a shitty idea.

    0_1480385899047_Screen Shot 2016-11-28 at 6.18.03 osteoporosis jimmy.png

    EP is invis
    Csilk is BBath
    Orb is Bent
    Fulmi is the dagger made
    Everything else corresponds to the sprite.



  • In my opinion its shit...
    lower the dmg and up the RoF



  • @Notamemelord

    "experimental TRASH"

    kid please.


  • Creativity Cafe ☕

    @Nirlar To be fair, shit and trash are different things.

    kid please.



  • why the fuck does no one use invis its op as shit



  • @Ally its invisible you never know if you're hitting any enemies or not
    the only way to really know is to solo everything


Log in to reply
 

Looks like your connection to Nilly's Realm was lost, please wait while we try to reconnect.