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Ok, so the entire realm community knows that the following classes need some work to balance out. So I will finally bring forth some ideas that I have been tampering with for a while
Change the Necro's stats to:
700 HP - So it doesn't die every shotgun
65 Atk - Since it takes so much damage, make it able to get its damage in
50 Spd - Since when was the necro a rusher?
65 Dex - Make it hit harder and faster
35 Vit - 30 Vit is a little absurd
Also for the abilities, make the skulls heal alot more or cost less.
Shots Pierce Armor
Shots Pass through
Shots Pass through Objects
Effect to Party:
Effect to Self:
Stat Bonuses and Nerfs:
Drops from Asylum guards at a rate of 1/500
A faded picture taken long ago. The paper its printed on is crisp and worn. The picture depicts something far away that instills a sense of melancholic hope within you.
This set is meant for people who like mowing enemies down. The enormously low ATT after equipping the whole set is set to be at 75-55=20 total ATT. However, the amount of DEX your archer would have in total would be 50+90=140, even higher than a dagger class/wizard. The bow's high natural damage makes up for the heavy -20 ATT. The set also offers you a nice DEF bonus in trade for SPD and VIT. The ring gives a generous amount of HP to make up for the lost VIT (40-25=15), not to mention that the whole set gives +180 HP, which makes the archer have 880 HP in total, which is 110 higher than a maxed sword class.