Nerf Abyss of Demons
I'd like to suggest to nerf abyss. The dungeon is kinda dying in nillys because it takes quite long and the loot isn't as profitable as in other dungeons.
My ideas to fix this would be nerfing the minions dps or making the way shorter (actually both tbh)
Edit: Since some ppl didn't understand why abysses should be nerfed I'm going to elaborate a little:
First of all Abysses should be manageable solo. Reason for this is that abysses are a common dungeon which doesn't attract many players at all (smn in comments used deadwater docks as an example which can't possibly be compared to abysses since dwd is an event dungeon that spawns once per realm). I don't say that everyone should be able to solo it but 6+/8 should be able to solo it without bigger problems.
(And before smn says that abysses are soloable, yes they are but not in a reasonable time)
Second, the loot/time ratio is very low. Some may argue that in old prod times where there were no pets ppl did the dungeon so it can't be as bad as i describe it, right? Wrong. In nilly's an event spawns like every 3 min and, correct me if i'm wrong, every single of these events drop the loot you can get from abysses, except the whites ofc.
Now to the so said whites. Some ppl said that these whites are expensive on the market so it actually is profitable to do abysses. Wrong again. The whites are expensive because they're rare af. Also the whites dropped from malphas aren't as good except for dblade. There are way better items for trickster than the ones that are dropped in abysses, the prism is trash, the dagger is not bad but there are better ones, the armor and ring are quite useless, too. Therefore these white are most likely bought by collectors which buy one of each item and then store it in their vaults until the end of their pitfull, pointless and sad lives.
Hope I made that a little clearer now
Yea, i would like to see more of the gladius of hells forge, and malphas has quite the selection of whites that i can't (and many others) get.
RIP, Illuminati Blade.
@MrLolmen Idk if this is a good idea, I mean like if it was easy to do like say a Deadwater Docks then there is WAY to many whites which would make it op :I
@Cutie abyss's have very few sought-after whites.
@Pyroflame still most of them over 1k each
@Cutie because they're rare due to the small amount on the market
@MrLolmen o yea
nvm what i said +1 i agree to this post c:
@Cutie I mean due to the fact that people don't do the dungeon
Not every dungeon has to be easy and rushable by any class. Everyone avoids abyss because they can actually die there when rushing, and clearing takes too long on some classes. I personally think it's fine, and some other dungeons should be more like it in a way. The game is already easy, no need to nerf dungeons because they're slightly difficult.
A sprite world is almost as profitable as an abyss currently. One of these dungeons takes 50 seconds to safely do, the other takes 20 minutes.
@idkwhatthi your forget the value of the whites dropped from each boss. Malphas has whites worth upwards of 1k fame, whilst Limon has whites only worth 100 fame at max. Hence why they are easier then abyss'
Buff malphas, nerf abyss mobs.
Buff the optional boss and nerf the drops so they aren't as common.
You forget that Limon drops whites much more frequently than malphas, also can drop an extra def, sometimes two dex, and pacman key, all at a much higher rate than the rare as sht abyss whites.
Even assuming the white rate were the same, the fact that you can run 20 sprites during the time it would take you to run a single abyss demands a nerf of the abyss or a buff of its drop table.
Hmm, Nerfing abyss of demons is a bad idea. People would avoid it just bcz they would die. And NR does not have pets so no heal. Ez death.
@BreadStick Nerfing = making easier
Easier = less chance of dying
Less chance of dying = more popular
^ this what i ment to say
Marty When an electron moves between stationary states, it is accompanied by the emission or absorption of a photon.
How to get rich in prod:
run abysses like a fucking beast 'til you're rich
And that's why abysses are harder, they have some good whites and the most wanted or beneficial stat potion in the game (defense) and also a really good stat potion that is very useful when maxed in NR (vitality). You can still do abysses as they are right now, not solo though, you need muscle, more people.
What I would suggest is to make other low-tier dungeons harder, so abysses wouldn't seem that hard to most people.
@Marty difference between nillys and prod
in prod you have pets that heal you 50hp/mp+ per second
@Marty also making other dungeons harder would completly ruin dungeons since you can get nearly every pot from events that spawn every few minutes and gods that drop them very frequently
Dex is worth far more than it is on prod. That renders sprite worlds a twenty-fold more efficient way of farming fame.
Abyss drops only one sought-after white: the Demon Blade, which is worse than the easier to obtain Pixie Sword on all classes except the Knight. That makes it highly inefficient to farm. Making other dungeons harder won't help. As it stands, Skull Shrines, Pentaracts, and Cube Gods are more efficient for Def and Vit than Abysses. That is sad af.
@MrLolmen How does a pet make the difference in doing abysses in prod? I could solo them with a 2/8 knight if i had enough def and i never had anything better than an uncommon pet which was unmaxxed.
@Replica That's still about 5hp/sec. Doesn't sound like much but actually is about 34vit+. Then you took the tankiest class in game with maxed def as an example. Dungeons shouldn't be for one class only. It's almost impossible to solo abyss with robe classes and even with a knight it would still take way to long. And last but not least, I have the impression that abysses in nilly's are harder than in prod. It seems as if malphas spawns more enmies than in prod and there are more enemies overall. And as I said it's just an impression so don't quote me on it.
Prods v/s NRs abysses:
1.-Randome patterns/Just a few map patterns.
2.-Have pet that heals/Doesn't have pets.
3.-Defense blocks up to 85% of dmg/Just up to 75% of dmg.
Now who wins?:
Why? Because you have pets there that heal 1/4 of your health per sec wich let you stay longer.
In all my life i've finished many abysses on prod but just 3 on NR.