Marty's Better Spriting Guide
Today I will be making you maggots into fine spriter cocoons. (And after training for a while you will have enough experience and become fine butterflies)
Normally you can just use realmofthemadgod.com/draw.html to make your sprites,
however, your sprites can be easily stolen and you won't be able to do anything about it really.
I personally would recommend software like paint. net or GIMP, or http://www.piskelapp.com/
In this guide I am using GIMP.
HOW TO USE YOUR SOFTWARE TO THE FULLEST:
First of all, have a 1 size pixel brush and use (IMG 1) palette bar to get your colors.
PICKING AND USING COLORS:
As I said before, use the palette bar to get your colors, do not use premade colors unless you edit them.
Do not use pitch black as a base color in your sprites.
If you want to make a 2 seperate color sprite, use complimentary colors (IMG 4), which are the opposite colors in the color wheel, it makes both of the colors stand out and makes yer weapon look good.
There are some bad color pairs that you should never do, those are:
Black and white,
Black and yellow,
When shading always change the hue (IMG 2) when your color gets darker, you can move it towards the red every time you make your color lighter to make your color warmer (IMG 3) and to the side of the purple and blue to make it colder, and if you make the lighter color warmer, make the darker color colder as it gets darker etc. etc.
Do not forget to move the color picker (the circle in IMG 1) down as the color gets lighter when you're spriting a metal or up if you're spriting a non-metal non-shiny material.
MAKING THE ACTUAL SPRITE:
For the first creation process I will make a sword sprite.
First, you make a black silhoutte, you can use a T0 sprite as a base.
Then, you edit the silhoutte, shape it however you want, you imagine how you will color it. The edit process can happen even when you color it, as you might get ideas on how to improve it.
Then you pick your colors and color it with base colors as seen in the third section of the image.
After that you will want to shade it, when you shade it (refer to color picking section) you have to imagine a light source and which direction it is coming from. In my image the light is coming from the upper-right corner. You shade it using 3 colors (darkest color, base color and lightest color).
You finish it by adding inbetween colors like seen in the last section of the image.
(darkest, dark, base, light, lighter)
In non-rotmg pixel-art using too many colors is bad, and small sprites that are 8x8 would have only 3 shading colors.
The end result is:
Also an armor sprite making image which I won't describe:
PRESENTING YOUR SPRITE
Make it's size the way it is in the game, or slightly bigger, slightly does not mean that you should resize it to take up half of the bloody window.
Mobs and set skins:
The least I could tell you, is to create proper body proportions.
Bosses look better when you draw the front of them, because you're facing them, enemies can be tilted to the side, you're not drawing them from the side but pretty much like the player looks when you walk left or right, you can see the main torso and their face has both eyes visible.
NOTE: PRACTICE MAKES PERFECT, YOU WON'T GIT GUD IN MINUTES, IT TAKES TIME, AND SPRITING
Congratulations soldier, you became a rotmg style spriter!
If you choose to become a real spriter, you will be able to make sprites like these:
(All of these are mine)
WALL OF SHAME:
Here we will look at bad sprites and why they are bad.
The shading is practically inexistant, the colors are basic and boring, the blade has an awful shape.
It's a really bad try at a human figure, the torso looks like a freaking block, the legs look broken, the shading needs work and the yellow needs changes.
It looks more like a stick man, than a human sprite.
Now go away, daddy needs to do the taxes.
@Marty As for the recommended pixel creators, it's impossible to get them into the format staff can use.
@DrVoorhees They can't use 8x8 images?
@DrVoorhees You know you can just use a base sheet ripped from rotmgdraw.
@Marty rotmg tool is still the best to use for rotmg related things.
@DrVoorhees I guess. It has it's ups and downs.
Downs being the people with down syndrome who steal sprites.
I'v never made a ROTMG sprite, is this one good. If not I would like you to tell me what to improve on.
@Terezi The projectile is fine, while the dagger is shaded weirdly, if the light is coming from the bottom corner, the handle is shaded wrong and the blade's shading could use some work, that darker dot near the tip of the blade is bugging me as it is not necessary or should be on the tip of the blade.
@Marty I noticed the tip too, mistake of mine
^ Pretty gud
still needs work though, the shading is lacking a little bit
This any better, fixed the shading.
nice thread ayyyyy im too scared to try because if im bad im gonna get ambushed
And remember kids:
-Shading is not put randome black stuffs everywhere, its making the sprite looks sharp and badass.
Found my old shade guide picture.
@Pringle the shade could be better doe
give them an outline tutorial
@xlindowlx I know, its old. I wasn't that good back then.
@TurtleBat MY GOD PLEASE
Wow this is good...
@Chaos really man, citation.
@DrWhen now this isnt necrobumping snce someone did it for me are these sprites any good
@TheSoul The shield is kinda ok.
Also, I might have mentioned it in the guide, but, don't use pitch black in sprites, the outline already has pitch black.